Much the same way that dolphin diving or crouch-firing is so effective in contemporary shooting games (Call of Duty, Fortnite, etc) is so widely beneficial, so is crouch swinging and continual moving while fighting when playing in Dark and Darker. Hitting with your swing at an unmoving target is difficult in this type of game and so imagine the challenge of Dark And Darker Gold hitting an Rogue who's running around someone, while hitting them with a dagger while creating poison stacks.

This one could be a hint to everyone, since many gamers are unaware that they can use the effects of potions for healing. For instance applying two of the same potions for healing will not increase the effects. If they utilize two different varieties of healing potions, one after the other they will stack. There's a reason to purchasing the white and grey-name potion from Alchemist.

Also, it must be not forgotten that the use of a different healing item or type of healing when being under the influence of a potion may also work. It's common sense but many players have probably had to stop themselves from using the bandage or taking a healing Skill when the potion was in use for the sake of safety.

In the final, and perhaps the most important thing, those who are new to DaD must be aware of the importance of sound in the game. The footsteps of players, the sounds of enemies and armor types as well as the sounds of spells being cast and much more are easily discernible from several halls in DaD. There are classes, they can hear sounds further away (such as the Ranger's Enhanced hearing).

Knowing whether it's a single Cleric player who is approaching or a whole party that has one of the Wizard using casting enhancements to the Barbarian could make an enormous difference in the world. Here are a few things that players need to keep an eye on and why: Footstep sounds Is it only one set of footprints or Buy DAD Gold multiple? Are they barefoot or armored? Are they approaching fast or walking?