Cheng declared that he's confident in his D2R Items  plans to bring the Diablo series to mobile devices. From a theoretical standpoint, this idea is reasonable, especially given that there are a countless number of Diablo clones available on smartphones. The historical, mainstream comfort the Diablo brand name gives to this genre is an enormous argument in its favour.

"Just that it's on a tiny screen or device does not necessarily mean it's an insignificant venture," Cheng said, noting that it's the most ambitious studio Diablo project to date.Unfortunately for Diablo 2 Resurrected, the mobile spinoff Diablo 2 Resurrected spoiled that momentum. From the announcement, through development to launch as well as afterward, Diablo 2 Resurrected was criticised for its sloppy microtransactions, causing the community to revolt. The same community that forced Blizzard to shut down their real-money auction house, the same community that demanded a refreshed loot system, Loot2.0, which made Diablo 3: Reaper of Souls the best action loot game of the current period.

It was clear that they felt many ways, still feel abandoned by Blizzard. Diablo 2 Resurrected may begin to rectify the situation. Blizzard is a company that is in changing. The company is in the middle of the imminent Microsoft merger, Diablo 2 Resurrected could prove to be the final game produced by "Old Blizzard," and there's plenty of pressure to offer the players the game they want, particularly since in the years that followed Diablo 3, other games in the genre, like Path of Exile, have been able to challenge Blizzard's looted crown.

There's a looping mechanism in Diablo that's at the heart of the entire game's success or failing. Do you find it enjoyable to go into the dungeon to mindlessly kill mobs and get loot? If yes, then Diablo 2 Resurrected is halfway to being beloved by the fan base. If the team once repeatedly messed up the loot system as it did in the original release of Diablo 3, then we're in trouble.

The book Blood, Sweat, and Pixels, the chapter on the debacle of Diablo 3's launch tells the story of the way a Blizzard Developer played Diablo 3 for literally hundreds of hours until they found a piece of legendary loot. When the light that was orange finally came out of an player, the developer walked up to the loot , only to realize that his class could not even get it. The system for looting was so fundamentally flawed that the excitement that comes from D2R Ladder Items buy grinding all day followed by the relief of receiving something unique, was broken.